Rocket Noggins is an unreleased mobile game built around an innovative movement mechanic. Originally started as a company game-jam around the theme of 'Climbing', it developed into a quirky game about two disembodied-head-friends competing in an interstellar game show to win back their bodies.
What I Did:
- Concept development.
- Core game design and loop prototyping.
- Core mechanic implementation.
- Collaborated on obstacle design.
- Whiteboxed obstacle layouts.
- Designed and implemented a procedurally generated level system.
- UI implementation.
- Created internal level editor tools.
- Implemented the in-game economy and store.