Rocket Noggins

Fiero Interactive
Fiero Interactive
Unity, C#

Rocket Noggins is an unreleased mobile game built around an innovative movement mechanic. Originally started as a company game-jam around the theme of 'Climbing', it developed into a quirky game about two disembodied-head-friends competing in an interstellar game show to win back their bodies.

What I Did:

  • Concept development.
  • Core game design and loop prototyping.
  • Core mechanic implementation.
  • Collaborated on obstacle design.
  • Whiteboxed obstacle layouts.
  • Designed and implemented a procedurally generated level system.
  • UI implementation.
  • Created internal level editor tools.
  • Implemented the in-game economy and store.

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